When I launched Keenspark, I included the following networks: Roleplaying Narrative Strategy (previously Tournament) The purpose is to make it so that the threads within each network's hubs can be tailored to a particular kind of gameplay. For example, roleplaying game with actual mechanics have different needs than narrative storytelling games without mechanics, and both have different needs than a strategy or board game or player elimination game. In addition, each is a substantially different category of game. Other than micro-games like trivia which I created the Micro-Games forum for, I think most structured games will fall into these three categories. What do you guys (specifically [USERGROUP=3][USERGROUP=3]@Administrators[/USERGROUP][/USERGROUP]) think? Not talking yet specifically about what different features each network might have, are these thematically a good split? Any suggestions for improvement?